
Boids - Wikipedia
The boids framework is often used in computer graphics, providing realistic-looking representations of flocks of birds and other creatures, such as schools of fish or herds of animals.
Boids Simulation
alignment bias: 1.5 ? how much a boid will align towards other boids. values greater than 1 mean that it will be biased towards other boids facing the same direction, while values lower than 1 mean the …
Boids algorithm - Eater
How can complex animal behavior emerge from following just a few simple rules?
Boids - Cornell University
The Boids algorithm was developed by Craig Reynolds in 1986. In this lab, you will create a flock of boids on the TFT that will be animated at (at least) 30 fps.
Boids - Computer Science
Boids is an artificial life simulation originally developed by Craig Reynolds. The aim of the simulation was to replicate the behavior of flocks of birds. Instead of controlling the interactions of an entire flock, …
Boids-algorithm
These rules are also extendable. You might add a predator that all the boids must avoid, or you might add a "perching" behavior where boids near the bottom of the screen rest for a moment before …
Boids (Flocks, Herds, and Schools: a Distributed Behavioral ...
Background and update on BOIDS, the 1987 model of group motion in flocks, herds, schools and related phenomena. Includes a Java-based demonstration and many links to related research and applications.